'use strict';
/**
* Representation of a quest reward
* The {@link http://ranviermud.com/extending/areas/quests/|Quest guide} has instructions on to
* create new reward type for quests
*/
class QuestReward {
/**
* Assign the reward to the player
* @param {GameState} GameState
* @param {Quest} quest quest this reward is being given from
* @param {object} config
* @param {Player} player
*/
static reward(GameState, quest, config, player) {
throw new Error('Quest reward not implemented');
}
/**
* Render the reward
* @return string
*/
static display(GameState, quest, config, player) {
throw new Error('Quest reward display not implemented');
}
}
module.exports = QuestReward;