'use strict';
const Room = require('./Room');
/**
* Keeps track of all the individual rooms in the game
*/
class RoomManager {
constructor() {
this.rooms = new Map();
}
/**
* @param {string} entityRef
* @return {Room}
*/
getRoom(entityRef) {
return this.rooms.get(entityRef);
}
/**
* @param {Room} room
*/
addRoom(room) {
this.rooms.set(room.entityReference, room);
}
/**
* @param {Room} room
*/
removeRoom(room) {
this.rooms.delete(room.entityReference);
}
}
module.exports = RoomManager;