'use strict';
/**
* Error used when trying to execute a skill and the player doesn't have enough resources
* @extends Error
*/
class NotEnoughResourcesError extends Error {}
exports.NotEnoughResourcesError = NotEnoughResourcesError;
/**
* Error used when trying to execute a passive skill
* @extends Error
*/
class PassiveError extends Error {}
exports.PassiveError = PassiveError;
/**
* Error used when trying to execute a skill on cooldown
* @property {Effect} effect
* @extends Error
*/
class CooldownError extends Error {
/**
* @param {Effect} effect Cooldown effect that triggered this error
*/
constructor(effect) {
super();
this.effect = effect;
}
}
exports.CooldownError = CooldownError;