'use strict';
const ChannelAudience = require('./ChannelAudience');
/**
* Audience class representing everyone in the game, except sender.
* @memberof ChannelAudience
* @extends ChannelAudience
*/
class WorldAudience extends ChannelAudience {
getBroadcastTargets() {
return this.state.PlayerManager.filter(player => player !== this.sender);
}
}
module.exports = WorldAudience;